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Lehigh Valley Coed Softball League
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2006
2006 League Tournament

*** NEW *** TEAMS MUST PACK OUT THEIR OWN RECYCLABLES EACH DAY***

* This is a REVISED schedule! *
SAT AUG 19 Field 1 Field 2 Field 3 Field 4
Field Setup Scabs Target LCAO DSC
8:30 AM Scabs def Paychex Renegades def Target LCAO def Olympus DSC def Rodale
approx 10:00 Paychex def Olympus DSC def SKF A&H def Stahleys Mangold def Trinkles
approx 11:30 Target def Paychex A&H def Trinkles Stahleys def SKF Mangold def Rodale
approx 1:00 * open * Scabs def LCAO Renegades def Olympus DSC def Mangold
approx 2:30 Renegades def LCAO Trinkles def Rodale A&H def SKF Stahleys def DSC
approx 4:00 Scabs def Target Mangold def A&H Trinkles def SKF Stahleys def Rodale
approx 5:30 * none * * none * * none * * none *
SUN AUG 20 Field 1 Field 2 Field 3 Field 4
Field Setup Paychex Trinkles Scabs Stahleys
8:30 AM Renegades def Paychex DSC def Trinkles Scabs def Olympus Mangold def Stahleys
approx 10:00 LCAO def Paychex Scabs def Renegades Olympus def Target Mangold def SKF
approx 11:30 Trinkles def Stahleys Target def LCAO A&H def DSC SKF def Rodale
approx 1:00 * none * * none * A&H def Rodale * none *
3:00 PM Semi-Final Game
A&H def Scabs
Semi-Final Game
Renegades def Mangold
5:00 PM Championship Game
Renegades def A&H
*** NEW ***
TEAMS MUST PACK OUT THEIR OWN RECYCLABLES
RED DIVISION BLUE DIVISION
Mangold 5-2 A&H 6-2 LCAO 2-3 Paychex 0-5
Stahleys 3-3 Trinkles 3-3 Scabs 5-1 Olympus 2-3
SKF 1-5 Rodale 0-6 Renegades 6-1
DSC 4-2 Target 2-3
* * * NO METAL SPIKES * * *
Tournament is RAIN OR SHINE.
First round starts at 8:30 AM SHARP both days. All other times are approximate. You must start as soon as the field is available. There is no grace period. Game time is forfeit time. Teams not playing or completing a game take a forfeit. Teams forfeiting any game for any reason take a mandatory last place finish. The only exceptions are:
- if a team is still playing, forfeit time is 10 minutes after their current game ends.
- if the field is still in use, forfeit time is 5 minutes after the conclusion of that game.

Field assignments are subject to change without notice for any reason. The league provides 1 umpire for semi-final games, 2 for championship game. The league provides one game ball for each game. Game balls must be returned behind backstop after each game.

This is a divisional round-robin tournament. The top 2 teams from each division advance to a single-elimination semi-final. Red seed #1 plays Blue seed #2. Red seed #2 plays Blue seed #1.

A coin toss determines home/away for every game, except playoffs. Confirm ground rules for every game. For Percy Ruhe Field 3, balls hit over the hill* on a fly are a home run; and over the hill any other way, touched or untouched, are all you can get. *Over the hill means you cant see the ball from normal umpire positions. This is a no-protest tourney-- (actually, we dont care for whining, either!) Captains must report game results to a central location (tbd) after each game. Please do NOT remove any bases until the end of the day.

Tiebreakers: any time a team advances because of a tiebreaker rule,
the remaining teams start again from the very first tiebreaker rule.

1st tiebreaker: combined head-to-head tourney (CHTH) record among tied teams
(1a) if 2 teams tie for first place, the winner of head-to-head game advances as the first seed
(1b) if 2 teams tie for second place, the winner of head-to-head game advances
(1c) if 3 teams tie for first, a team that beat both others advances as the first seed, then (1b)
(1d) if 3 teams tie for second, a team that has beat both others advances

2nd tiebreaker: CHTH season record among tied teams
(2a) if 3 teams tie for first, team with best CHTH record advances as the first seed, then (1b)
(2b) if 3 teams tie for second, team with best CHTH record advances
* if regular season games that should be counted in this tiebreaker have not been played:
then (2c) if results of such games do not change tiebreaker outcome, tiebreaker applies
or (2d) if results of such games could change tiebreaker outcome, use next tiebreaker

3rd tiebreaker: overall season record within division, calculated as a percentage
(3a) if 3 teams tie for first, team with best division record advances as first seed, then (1b)
(3b) if 3 teams tie for second, team with best division record advances
* if regular season games that should be counted in this tiebreaker have not been played:
then (3c) if results of such games do not change tiebreaker outcome, tiebreaker applies
or (3d) if results of such games could change tiebreaker outcome, use next tiebreaker

4th tiebreaker: overall season record, calculated as a percentage
(4a) if 3 teams tie for first, team with best season record advances as first seed, then (1b)
(4b) if 3 teams tie for second, team with best season record advances
* if regular season games that should be counted in this tiebreaker have not been played:
then (4c) if results of such games do not change tiebreaker outcome, tiebreaker applies
or (4d) if results of such games could change tiebreaker outcome, use next tiebreaker

5th tiebreaker: chance
(5a) if 2 teams remain tied, flip a coin
(5b) if 3 or more teams remain tied, draw straws



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